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RBD & POP simulation
Using Houdini, I created all of the assets for this scene and focused on exploring a workflow that combined modeling, fracturing, and fluid simulation. The primary effect involves fracturing a cup and simulating a water-like fluid to better understand how these tools interact within a single shot. This piece was an opportunity to practice setting up clean geometry, managing simulations, and iterating on the result to achieve this final scene.

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